Diablo 2 Mercenary Runewords
Diablo 2 Mercenary Runewords
Diablo 2 mercenaries, also known as hirelings, provide aid to players throughout gameplay. They follow the player around within a specific radius and help in fighting and killing monsters. Mercenaries are also vulnerable to getting attacked and killed. In the Classic version of Diablo 2, mercenaries could not go beyond the act they were hired in.
Several changes were made in the Expansion sequel with mercenaries and players. Firstly, mercenaries can accompany players throughout all acts and difficulties. They can also level up and get enhanced stats and items to further help the players throughout gameplay.
The following is a list of weapon rune words in Diablo II: Lord of Destruction. Each functions in nonmagic weapons of the given types with exactly the required number of sockets. The existing bonuses on weapons persist after adding the Rune Word and may sum up in total. For example, all generic Scepters already include '+50% Damage to Undead' bonus and it adds up with King's Grace Rune Word. Jul 03, 2020 Doom is a rune word which provides Level 12 Holy Freeze aura. It is mostly used by Act 2 Mercenaries on Polearms to make up for a combo of Holy Freeze + Might for example. Some melee druid builds are also using it in a Thunder Maul or Berserker Axe base. Doom can achieve 1000+ max damage in Cryptic Axe and Colossus Voulge. The following changes have been made to mercenaries in Path of Diablo. Unless otherwise noted, Mercenary auras max out at level 18. Mercenaries hired from Normal difficulty have better stats than those hired from Nightmare or Hell. Now attacks with Fire Arrow (has been reworked). Now has Inner Sight (has been reworked).
Mercenary / Hireling Equipment
Almost all hirelings can assist the player by equipping helms and armor. Other arms can be equipped depending on the type of hireling. The Barbarian is the only hireling who can equip class-specific items such as Barbarian Helms and armor because of Barbarian class requirements. Other mercenaries cannot be equipped with rings, amulets, boots, gloves or other class-specific items.
Mercenaries: Act 2 Mercenaries are recommended for every hardcore build. For act 2 mercenaries use the following in single player: Helm: Tal-Rasha's Helm, Vampire Gaze, Any life leech, damage reduction, or all resistance helm. Weapon: Honor Runeword, Blackleech Blade (for the weaken curse), Hone Sundan, or any elite polearm/spear. Your mercenary will use a weapon which gives us lots of mana, allowing us to teleport and use our hammers without waiting to regenerate Mana. The weapon is a rune word called “Insight“. The best Armour for a Hammerdin mercenary is the runeword “Fortitude” which gives him huge damage and defense bonuses. Fortitude runeword combined with.
Mercenary /Hireling Healing
You can heal a hireling by selecting or dragging the health potion onto your hireling’s visual rendering present in the upper-left corner. You can also do this by simply pressing shift and right click the potion to instantly heal a hireling. Additionally, you can also talk to a healer in the town for healing.
Act 1: Rogue | Once a player completes the Sisters’ Burial grounds quest, he is able to hire Rogue mercenaries from Kashya. They are from the Rogue Encampment and pertain to the Sisterhood of the Sightless Eye. | Skills: Makes use of the Amazon skill Inner sight and can blast either Fire Arrows or Ice Arrows |
Equipment: Armor, Helms and Bows. A player cannot gear a Rogue with crossbows or Amazon weapons. | ||
Act 2: Desert Mercenary | Their origin is the city of Lut Gholein and are guardians of their town. A player can hire them from their captain, Greiz. | Skills: Makes use of Amazon skill Jab and Auras to boost the battlefield. The type of Auras depend on the difficulty level a desert mercenary is hired in. So if a defense merc is hired in nightmare, he will use holy freeze aura in hell and normal mode. |
Equipment: Armor, Helms, Spears, Polearms (double-handed), Swords (single-handed) and Javelins (won’t throw) | ||
Normal/ Hell Auras Combat: Prayer Offensive: Blessed Aim Defensive: Defiance Nightmare Auras Combat: Thorns Offensive: Might Defensive: Holy Freeze | ||
Act 3: Iron Wolf | They are spellcasters and hail from Kurast where they guardians of Kurast Docks. A player can hire them from Asheara. | Abilities: Able to cast different types of spells. They can attack if they are geared with a sword but do so sparingly. Although they are geared with a shield, they are unable to block. |
Equipment: Armor, Helms, Single-handed swords and shields. | ||
Lightning mercenary spells: Lightning Charged Bolt Fire mercenary spells: Fire ball Inferno Cold mercenary spells: Ice blast Frozen Armor Glacial Spike | ||
Act 4: Angel | Tyrael offers resurrection services here as there are no hirelings in this act. | |
Act 5: Barbarian | Players can hire Barbarian mercenaries after completing the Rescue on Mount Arreat Quest. They come from Harrogath and can be hired from Qual-Kehk. | Skills: Makes use of Bash and Stun |
Equipment: Armor, Helms and single- handed swords. Is not able to hold two weapons, one in each hand. Players can gear Barbarian mercenaries with class-specific Barbarian helms. |
Mercenaries / Hirelings FAQ:
- At which point can a player hire a mercenary?
A player can hire a mercenary once the second quest in Act 1 is completed, or when the player reaches level 8.
- Do mercenaries follow players everywhere?
Mercenaries can follow a player through portals and waypoints.
- What can a player do if a mercenary gets stuck?
In these cases, a player may use a waypoint or town portal. They can also enter/ leave a dungeon/level to quickly move the mercenary back to their side.
- Does a player get experience when a mercenary kills a monster?
Yes, they do.
- Can mercenaries reduce your experience?
No, you do not get any less experience for using a mercenary.
- When a player levels up, why do mercenaries say, “I feel much stronger now”?
This means that the mercenary has also leveled up. They heal fully and their ‘% to hit’ improves (since the hireable level is a factor). For the player, this means that they should try to keep a mercenary for as long as possible since they can also level up.
- Can a player dismiss a mercenary?
Players cannot dismiss mercenaries. In order to get rid of a mercenary, a player would require the assistance of another player to kill them. Players can also lead their mercenaries into danger so they can get killed on purpose.
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Hirelings are mercenaries that can be hired to aid the player during the course of the game. In Diablo II Classic they were temporary companions that could be hired to accompany the player throughout one act. The Rogue and Iron Wolf could also be obtained as quest rewards. However, hirelings did not follow the player outside the acts they were hired in.
In the Lord of Destruction expansion pack, Hirelings were improved with radical changes. They could level up along with the player and accompany them throughout all acts and difficulties. They also had a new stats screen and the player could equip them with items to further enhance their stats. All hirelings can equip body armor and helms, and different weapon types can be equipped depending on the hireling (listed below). Hirelings are not able to equip Class-specific Items, with the exception of the Barbarian who can equip Barbarian Helms and armor that has the Barbarian class requirement (such as the body armor with the 'Myth' runeword enchantment). No hireling can be equipped with rings, amulets, boots, gloves, or belts.
To heal a hireling, click and drag a health potion onto your hireling's portrait in the upper left corner of the game screen or press Shift and right-click the potion to instantly give it to him/her. Hirelings are also healed if you talk to a healer in town.
Act I Rogue
The rogues of the Rogue Encampment belong to the Sisterhood of the Sightless Eye and can be hired from Kashya after completing the Sisters' Burial Grounds quest.
- Skills: Uses the Amazon skill Inner Sight and can shoot either Fire Arrows or Ice Arrows (Ice Arrows travel half the distance of Fire Arrows).
- Weapons: bows. They cannot equip crossbows or Amazon Weapons.
Act II Desert Mercenary
The Desert Mercenaries hail from the city of Lut Gholein and serve as the town's guards. They can be hired from their captain, Greiz.
- Skills: Uses Auras to enhance the battlefield and the Amazon skill Jab. The aura a mercenary has depends on which difficulty he is hired in. If a Combat Mercenary is hired in Normal, he will still use Prayer in Nightmare.
- Weapons: spears, polearms, and javelins.
Normal/Hell Auras:
- Combat: Prayer
- Offensive: Blessed Aim
- Defensive: Defiance
Nightmare Auras
- Combat: Thorns
- Offensive: Might
- Defensive: Holy Freeze
Act III Iron Wolf
The Iron Wolves from Kurast are Spellcasters, and the guards of the Kurast Docks. They can be hired from Asheara.
- Abilities: Spell-casting, dependent on type. They are also able to attack with their equipped sword, but do so infrequently. Iron Wolves are incapable of blocking, despite being able to equip a shield.
- Weapons: One-handed swords and shields.
Lightning mercenary spells:
Fire mercenary spells:
Cold mercenary spells:
Act IV Angel
There are no hirelings in this act, but Tyrael provides resurrection services.
Act V Barbarian
The Barbarians of Harrogath can be hired from Qual-Kehk after completing the Rescue on Mount Arreat quest.
- Skills: Uses Bash and Stun.
- Weapons: One-handed and two-handed swords. Can not dual-wield. Barbarian hirelings are able to equip class-specific Barbarian Helms.
Rumors
Diablo 2 4 Socket Weapon Runewords
The lack of an Act IV Hireling led to rather ridiculous speculations related to a non-existent hidden Act IV Hireling: The Angel. The Angel was described to use Hadriel's base structure and did not walk, but levitated above the ground. They were said to use Cold and Lightning Spells. It was even said that the Angel was showcased by the presence of Hadriel. Because these rumors spread before the expansion, there are no details on what they could equip.
The rumors said that the Angel could be obtained by completing certain meaningless tasks, mostly on Hell difficulty. They included:
- Talking to Hadriel or Tyrael a certain number of times
- Defeating Diablo in Hell difficulty a certain number of times
- Defeating the The Cow King a certain number of times (requires another player's aid because the Secret Cow Level portal cannot be reopened by the character who killed the King)
- Giving the Jade Figurine/Golden Bird to Tyrael or Hadriel
- Not talking to Tyrael after freeing him in Tal Rasha's Chamber (you cannot complete Act II without talking to him)
Diablo 2 Lod Merc Runewords
Diablo 2 Mercenary Runewords