Darkest Hour The Grand Campaign
Darkest Hour The Grand Campaign
The fact that Darkest Hour: A Heart of Iron Game is a strategy war piece makes cheats, hacks, and console commands so important. Your war machine needs resources to keep running. These are not easy to come by when playing the game with everything getting in the way.
- The Grand Campaign Mod Darkest Hour 2019 1.51
- Darkest Hour The Grand Campaign 1.04
- Darkest Hour The Grand Campaign
- Darkest Hour The Grand Campaign Youtube
- Darkest Hour The Grand Campaign Full
The Grand Campaign Mod Darkest Hour 2019 1.51
No games, mods, engines, software or hardware appear to be published or in development by Darkest Hour Grand Campain Mod Team. We suggest you add games, mods, engines and hardware you are developing here (or update existing games, mods, engines and hardware on the site which should be linked with this Developer). If this profile is not used to publish or develop games, mods, engines. Jun 30, 2018 The Darkest Hour Remastered Intro after playing a bit of fallout 4 recently i decided to use my favourite sword from commonwealh katanas only to be disgusted by how bad it looked so i decided to fix it up. It was one of my very 1st 3d models so it was pretty rough but after i smoothed it out and repaired most of its bad topology i was pretty. With Darkest Hour Full developers concentrating on 1914-1918 and 1933-1945 timeline, AAR mod covering Interwar era and NWO mod taking care of the times of the Cold War, the resulting merger offers the possibility to replay almost 80 years of war and peace (1914-1991), creating many possible avenues of historical development. A: Darkest Hour Full contains the new 1914 and 1933-45 scenarios with the new DH map, tech tree and events/decisions. Darkest Hour Lite contains the old HOI2 grand campaigns and battle scenarios with the old HOI2 map, but with most of the new DH features enabled (like the speed improvement for example).
The Darkest Hour Team cut us some leeway by leaving console commands list to help us edit the game in a rather limited way.
To launch your console and enter console commands, you just have to press F12 while in the game and start typing your console commands. Press enter after typing the command. To deactivate a console command, hit F12 again, type the console command and then push enter to deactivate the console command.
Darkest Hour The Grand Campaign 1.04
Basic Hoi2 Console Commands
- Money – 500 cash
- Oil – 5000 oil
- Supplies – 5000 supplies
- Rare – 5000 rare (rubber)
- Metal – 5000 metal
- Energy – 5000 energy
- Manpower – 5000 manpower
- Transports – Extra transports
- Escorts – Extra convoy escorts
- Nofog – Removes fog of war
- Acceptall – AI agrees to all demands
- Metal – gives meta
- Difrules – toggles god mod on and off
- Acceptall – the computer (AI) accepts all your suggestions
- Freedom – lets you do any reform you want
- Nowar – toggle war on and off
- Nolimit – toggle troop limits on and off
Apart from these basic console commands, you can also use Darkest Hour console commands to trigger different events in the game.
Event | Effect |
---|---|
Event 1016 | [+1 Political Left OR +1 Political Right] |
Event 4102 | [+1000 supplies, +500 rubber] |
event 1002 | 200 more supply resources |
event 8009 | Ballistic Missle Researchable |
event 1014 | Choose Dissent plus 1 or -1 |
event 1009 | Dissent -3 |
event 4100 | Dissent -30 |
event 1008 | Dissent plus 3 Supply -350 |
Event 1012 | Get Blueprints of current Reaserch |
event 1010 | IC -1 |
event 1006 | IC plus 6 |
Event 1013 | Increase Industrial Efficiency 1% |
event 1110 | increase war support by 5 |
event 1005 | Military Parade (lose dissent and supplies) |
event 1003 | Military Volunteers (more manpower) |
event 8011 | nuke-waste bomb available |
event 1003 | plus 100 Manpower |
event 1007 | plus 30 Manpower |
event 1001 | Random leader loyalty down 4 |
event 2024 | ruce with Russia(discontent agree= -50% disagree= +15%) |
event 1000 | Sabotage Research |
event 8018 | SAM Researchable |
Event 1011 | Steal Blueprints |
event 1040 | Steal Tech from Enemy |
event 2011 | you get Czechoslovakia (before Germany have take it) |
Darkest Hour: A Hearts of Iron Game | |
---|---|
Developer(s) | Darkest Hour Team |
Publisher(s) | Paradox Interactive |
Engine | Europa Engine |
Platform(s) | Microsoft Windows |
Release | 5 April 2011[1] |
Genre(s) | |
Mode(s) | Single-player, multiplayer |
Darkest Hour: A Hearts of Iron Game is a grand strategy wargame that is based on Paradox Interactive's Europa Engine.
Darkest Hour The Grand Campaign
In Darkest Hour, as is the case with other Hearts of Iron titles, the player can take control of almost any country that existed in the game's timeframe, which spans from 1914-1920 or 1933–1964 depending on the scenario. Management of the state includes its political, diplomatic, espionage, economic, military, and technological aspects. The game was released on 5 April 2011.[1]
Description[edit]
Darkest Hour is, at its core, an evolution of Hearts of Iron II: Armageddon.[2] This has been considered crucial by the development team to make it easy to port community-made modifications from Hearts of Iron II to Darkest Hour.[2] Moreover, the most important changes to the engines have been added as mods to the core game, with the name Darkest Hour Light and Darkest Hour Full:[2]
- Darkest Hour (core game): this version is focused on compatibility with Hearts of Iron 2 Armageddon and all mods available for it. The number of changed files has been kept as low as possible and all-new options are disabled or set as close as possible to the original settings.
- Darkest Hour Light: this version is available as a mod with only a few changes from HOI2, but nearly all new features are enabled.
- Darkest Hour Full: this version is available as a mod without any compatibility with HOI2 and implements or reworks many new features, the most visible difference being the new map and research system.
Gameplay[edit]
Darkest Hour Full provides different grand campaign scenarios (where it is possible to choose any of the nations involved) or battle scenarios (focused on single theaters of operations, with only a few nations involved and playable).[2]
The scenarios are:
- 1914 The Great War (starting on June 27, 1914)
- 1936 The Road to Another War (starting on January 1, 1936)
The player can build land divisions, aircraft fleets, and naval ships/fleets, and combine these into corps and armies. The player also has the ability to control the appointment of military leaders of land, air and naval units as well as to control the appointment of individual government ministers and military commanders in key General Staff positions. The player can declare war, make alliances, claim and annex territories. The player can also alter the social and economic policies of their nation using sliders, such as democratic versus authoritarian, free market versus central planning and so on. Moving the sliders would result in different bonuses and penalties, allowing for a range of choices and strategies. Technological research is also controlled by the player. All this is on a global scale, with the player simultaneously dealing and interacting with nations across the world. The game can be paused at any point.
The game provides a launcher that allows the player to change its settings (like resolution, language, etc.) and eventually choose a mod to run on top of it.[2]
The 1.02 patch, released on November 11, 2011[3] added four new grand campaign scenarios and new functionalities (infantry units can now have two brigades and it is possible to upgrade a unit to a different model, for example, a simple infantry unit can be upgraded to a motorized unit). The four new scenarios are:
- 1933 Day of Decision (starting on March 4, 1933)
- 1940 Burning Europe (starting on May 10, 1940)
- 1941 Awakening the Giant (starting on June 22, 1941)
- 1942 Enemy at the Gate (starting on November 22, 1942)
With the 1.03 patch,[4] further scenarios were added:
- 1939 Invasion of Poland
- 1943 Allied Invasion of Sicily
- 1944 Allied Landing in Normandy
- 1945 Battle of the Bulge
Furthermore, two battle scenarios were added. In these, the player can choose between a small number of nations. The battle scenarios focus on specific battles or wars:
- 1904 Russo-Japanese War
- 1939 Invasion of Poland
The latest patch version is 1.05, released in December 2017.[5] A hotfix, 1.05.1, was released in February 2018.
Development[edit]
Darkest Hour was first announced on September 14, 2010 by Paradox Interactive.[6] The game became possible due to Paradox licensing its Europa Engine, in 2008, to independent developers.[7]
Expansion packs[edit]
The Iron Cross expansion for Hearts of Iron II and Arsenal of Democracy: A Hearts of Iron Game is also compatible with Darkest Hour.[8]
Community mods[edit]
Many mods designed for Hearts of Iron II: Armageddon were also converted to Darkest Hour. The most popular of these mods are: Kaiserreich (alternate history where Central Powers won World War I), the Total Realism Project Mod (Historical challenge mod for single and multiplayer), the Fallout Mod Fallout's Doomsday (set in the world of Fallout games), and Mod33 (rework of the game, beginning in 1933).
Darkest Hour The Grand Campaign Youtube
Other community mods include World in Flames II, which provides a more challenging German campaign, and The Grand Campaign 1914-1991, which lets players start from the 1914 scenario and play up to the year 1991. The New World Order mod allows users to play up to 1991 and focuses on the Cold War between the USA and USSR. Similarly, the Fatherland Mod features an alternate timeline where Germany has won WWII and fights a Cold War against the USA.
Kaiserreich was released the same day as the game.[9] Mod33 was released on 27 August 2011. In September 2011, the mod Arms, Armistice, and Revolutions (AAR) was made available, which linked the 1914 scenario to the classical 1933/1936 grand campaign. There were also plans to integrate the mod into the main Darkest Hour game in future patches. AAR was developed as an open project, and thus players were free to participate in development. AAR later formed the basis for The Grand Campaign 1914-1991 mod.
See also[edit]
Darkest Hour The Grand Campaign Full
References[edit]
- ^ ab'Darkest Hour: A Hearts of Iron Game Released' (Press release). Paradox Interactive. April 5, 2011. Archived from the original on January 22, 2013. Retrieved 2018-03-08.
- ^ abcde'First Developer's Diary'. 2010-09-14.
- ^'Darkest Hour Patch 1.02 + Hot-fixes'. Paradox Interactive Forums.
- ^'Darkest Hour Patch 1.03 + Hot-fixes'. Paradox Interactive Forums.
- ^https://forum.paradoxplaza.com/forum/index.php?threads/darkest-hour-patch-1-05.1058633/
- ^'Paradox Interactive announce Iron Cross and Darkest Hour'. Paradox Interactive. 2010-09-14.
- ^Licensing Europa Engine, Paradox Plaza
- ^'Paradox Interactive announce Iron Cross and Darkest Hour!'. Paradox Interactive Forums.
- ^http://forum.paradoxplaza.com/forum/showthread.php?529638-Kaiserreich-for-DH-1.0-released!
External links[edit]
Darkest Hour The Grand Campaign